companies will be the key market for virtual reality |

LONDON, June 15, 2022 (GLOBE NEWSWIRE) — The virtual reality market is expected to grow at a CAGR of over 25% over the period 2021-2030. GlobalData expects enterprises to become the key virtual reality market in the next three years, overtaking the consumer segment. Virtual reality is already being used in retail, defense, airlines, oil and gas, and healthcare, primarily for training. The COVID-19 pandemic has sparked a shift to remote working that has spurred enterprise adoption of virtual reality for training, collaboration, data visualization, and customer experience. Virtual reality will be a key technology in the future of work, and the development of enterprise-grade metaverse platforms will further enhance its appeal.

The Virtual reality Market research report proposed by GlobalData identifies key trends impacting the growth of the topic of virtual reality over the next 12 to 24 months, divided into four categories: technology trends, macroeconomic trends, regulatory trends and media trends. It features comprehensive industry analysis, including virtual reality revenue forecasts through 2030. These forecasts are broken down by end user (consumer and business) and platform (hardware and software). There is also market share information for the VR headset markets.

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Key Technology Trends impactful the virtual reality market

  • Metaverse
  • AI
  • Cloud
  • 5G
  • Cloud
  • The future of work

The metaverse is a virtual world where users share experiences and interact in real time in simulated scenarios. Virtual reality is a key technology for metaverse developers, thanks to its ability to place users in virtual environments where they can interact with other users and digital items. VR-related technologies such as Simultaneous Localization and Mapping (SLAM), facial recognition, and motion tracking will be key to developing use cases based on the Metaverse.

For more preview on technology trends impacting virtual reality theme, download free sample report

Key Macroeconomic Tendencies impactful the virtual reality market

  • COVID-19[feminine]
  • Company adoption
  • The search for a killer app

COVID-19 has hit the VR market on both the supply and demand side. The slowdown was attributed to the lockdown-related production disruption in China in early 2020. At the same time, consumer spending on non-essential products, including VR headsets, was negatively impacted by the economic downturn. However, the demand for VR headsets has started to recover in 2021, thanks to the diminishing impact of the pandemic, the growing number of affordable VR headsets (e.g. Oculus Quest 2 and HTC Vive Flow) and the growing adoption of VR by businesses. .

For more preview on macroeconomic orient oneselfs impacting virtual reality theme, download afree sample report

Key Rregulatory Tendencies impactful the virtual reality market

  • Data Privacy
  • Legal challenges

For more preview on regulatory orient oneselfs impacting virtual reality theme, download free sample report

Key Mmedia Tendencies impactful the virtual reality market

  • Games
  • VR advertising
  • Movies

For more preview on media orient oneselfs impacting virtual reality theme, download free sample report

Main companies associated with the virtual reality market

  • ByteDance
  • DPVR
  • Meta
  • HTC
  • Microsoft
  • Qualcomm
  • sony
  • Unity
  • Valve
  • waltz disney

To learn more about the leading companies associated with the virtual reality theme, download free sample report

Virtual Reality Market Overview

Market size 2020 nearly $5 billion
CAGR >25%
Forecast period 2021-2030
Key Technology Trends Metaverse, AI, Cloud, 5G, Cloud and the future of work
Main macroeconomic trends COVID-19, enterprise adoption and the search for a killer app
Main regulatory trends Data Privacy and Legal Challenges
Main media trends Games, VR advertising and movies
Leading companies ByteDance, DPVR, Meta, HTC, Microsoft, Qualcomm, Sony, Unity, Valve and Walt Disney

virtual reality market Report Scope

  • This report provides an overview of the topic of virtual reality.
  • It identifies the main trends impacting the growth of the theme over the next 12 to 24 months, divided into four categories: technology trends, macroeconomic trends, regulatory trends and media trends.
  • It features comprehensive industry analysis, including virtual reality revenue forecasts through 2030. These forecasts are broken down by end user (consumer and business) and platform (hardware and software). There is also market share information for the VR headset markets.
  • It contains details of mergers and acquisitions agreements related to the topic of virtual reality, as well as a timeline highlighting important milestones in the development of virtual reality.
  • The detailed value chain includes five segments: semiconductors, components, headsets, platforms, applications and content. Leading and stimulating suppliers are identified in the five segments.

Reasons to buy

This report tells you what you need to know about virtual reality, including market forecasts to 2030 and profiles of top companies

FAQs

What was the size of the virtual reality market in 2020?

The global virtual reality market size was worth nearly $5 billion in 2020.

What is the virtual reality market Rate of growth?

The virtual reality market is expected to grow at a CAGR of over 25% during the period 2021-2030.

What are the main technology trends impacting the virtual reality market?

The main technology trends impacting the topic of virtual reality are the metaverse, AI, cloud, 5G and the future of work.

What are the main macroeconomic trends impacting the virtual reality market?

Key macro trends impacting the VR theme are COVID-19, enterprise adoption, and the search for a killer app.

What are the main regulatory trends impacting the virtual reality market?

The main regulatory trends impacting the topic of virtual reality are data privacy and legal challenges.

What are the main media trends impacting the virtual reality market?

The main media trends impacting the VR theme are games, VR advertising and movies.

What are the main companies associated with the virtual reality market?

The main companies associated with the VR theme are ByteDance, DPVR, Meta, HTC, Microsoft, Qualcomm, Sony, Unity, Valve and Walt Disney.

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About yous

GlobalData is a leading provider of data, analytics and insights on the world’s biggest industries. In an increasingly fast-paced, complex and uncertain world, it’s never been harder for organizations and decision-makers to predict and navigate the future. That’s why GlobalData’s mission is to help our customers understand the future and benefit from faster and better informed decisions. As a leading information services company, thousands of customers rely on GlobalData for reliable, timely and actionable information. Our solutions are designed to provide everyday benefit to professionals within enterprises, financial institutions, professional services and government agencies.

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